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Cirth

Balin's tomb upper inscription, set using the Angerthas font for Cirth runes.

Script details

See all script details: code, region, status and more
Code Cirt
Script type alphabet
Region Artificial
Status Fictional
Direction LTR
Baseline bottom
Case no
White space between words
Complex behaviors contextual forms
OpenType code unspecified
ISO 15924 Numeric Code / Key 291 (left-to-right alphabetic)

Explanation of script details

Script description

The Cirth script was created by J.

Read the full description…R. R. Tolkien for writing the elvish and dwarvish languages spoken in the mythological world of Middle-earth. The shapes of the Cirth are based on the Futhark runes, and they are used in Middle-earth for writing inscriptions on wood and stone, in the same way that runes have been used in the real world.

Each rune generally represents one sound, and each sound is represented by one rune. Cirth was used for the Khuzdûl, Sindarin, and Quenya languages, but some signs represent different sounds in different languages, and other signs are only used in one or two of the three languages. Some of the Cirth also had two forms, which could be glyph variants in one language, but represent two different sounds in another.

The Cirth script was written from left to right with no punctuation.

Languages that use this script

LanguageWriting System
Code
Writing System
Status
SLDR/CLDR
locale
Regional
variants
Quenyaqya-Cirtin use qya-Cirt-001
Sindarinsjn-Cirtin use sjn-Cirt-001

Unicode status

The Cirth script is not yet in Unicode. The script has a tentative allocation at U+16000..U+1607F in the Roadmap to the SMP for the Unicode Standard. The ConScript Unicode Registry has defined the U+E080..U+E0FF range of the Unicode “Private Use Area” for Cirth.

Resources