Cirth

Script details
Section titled “Script details”See all script details: code, region, status and more
| Code | Cirt |
| Script type | alphabet |
| Region | Artificial |
| Status | Fictional |
| Direction | LTR |
| Baseline | bottom |
| Case | no |
| White space | between words |
| Complex behaviors | contextual forms |
| OpenType code | unspecified |
| ISO 15924 Number | 291 (left-to-right alphabetic) |
Script description
Section titled “Script description”The Cirth script was created by J.
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R. R. Tolkien for writing the elvish and dwarvish languages spoken in the mythological world of Middle-earth. The shapes of the Cirth are based on the Futhark runes, and they are used in Middle-earth for writing inscriptions on wood and stone, in the same way that runes have been used in the real world.
Each rune generally represents one sound, and each sound is represented by one rune. Cirth was used for the Khuzdûl, Sindarin, and Quenya languages, but some signs represent different sounds in different languages, and other signs are only used in one or two of the three languages. Some of the Cirth also had two forms, which could be glyph variants in one language, but represent two different sounds in another.
The Cirth script was written from left to right with no punctuation.
Languages that use this script
Section titled “Languages that use this script”| Language | Writing System Code | Writing System Status | SLDR/CLDR locale | Regional variants |
|---|---|---|---|---|
| Quenya | qya-Cirt | in use | qya-Cirt-001 | |
| Sindarin | sjn-Cirt | in use | sjn-Cirt-001 |
Unicode status
Section titled “Unicode status”The Cirth script is not yet in Unicode. The script has a tentative allocation at U+16000..U+1607F in the Roadmap to the SMP for the Unicode Standard. The ConScript Unicode Registry has defined the U+E080..U+E0FF range of the Unicode “Private Use Area” for Cirth.
Resources
Section titled “Resources”- ScriptSource page for Cirth script - all about scripts, languages, and writing systems